![]() ![]() Most are combat-oriented – he fights a miniboss to gain access to one, another is guarded by several waves of smaller enemies – but one beacon he finds hidden inside a crumbling building that isn’t guarded at all, just tricky to find. I watch Preston track down a few beacons, each of which is accompanied by its own challenge. I’m not sure just yet if the movement tech will be quite as robust as Solar Ash, but letting players parkour their way around each biome freely was certainly the right lesson to take. ![]() Breakers can do more than just dash around the Overgrowth – they can climb, leap off cliffs and glide, and (my favorite) scoot around on a hoverboard, shooting off ramps and walls in a system clearly taking cues from Heart Machine’s recent Solar Ash. That familiarity is also aided by what looks to be some fun movement tech. While it’s hard to say more without actually having hands-on time, I’m optimistic that the transition from top-down to 3D combat won’t be too tough to make for those who loved Drifter. But the familiarity comes from a certain pleasant chunkiness that I loved from Hyper Light Drifter, where hits connect hard with satisfying sounds and reactions. There’s a wider array of weapons than before for stringing together combos, with customizable loadouts of melee and ranged weaponry alongside special abilities such as grenades and (my favorite) a giant cube that Preston dropped on enemies’ heads repeatedly. Preston starts out in a lovingly pink biome deeply reminiscent of the first area of Drifter, and begins zipping around in search of beacons as a number of small enemies pop up to waylay him.įortunately for Drifter fans, combat in Breaker (at least visually) seems familiar. To do so, players have to take down multiple bosses across different procedurally generated biomes, each of which is gated behind multiple “beacons” that must be activated for each boss to appear. But it doesn’t seem easy to get to said Abyss King. There will be different character classes, he says, with different abilities as well as some degree of customizability.Īs a “Breaker,” players are sent out into the Overgrowth to take down minions of the Abyss King, the mysterious big bad at the heart of Hyper Light Breaker. He’s playing single-player, but tells me Hyper Light Breaker will include online cooperative multiplayer that’s flexible to wherever different players might be in the game’s story. I watch Preston putter briefly around a bustling hub city full of NPCs before he heads out into the world for a run. It’s a multiplayer 3D roguelike action game centered around players heading out from a hub into a procedurally generated world, defeating bosses, and returning to do it all again. Where Hyper Light Drifter was a single-player (at launch), top-down, action-adventure game, Hyper Light Breaker is a different genre entirely. Whether you want it on Steam or if you’re going to visit a Medieval Times, you can perhaps go under the chair of a tree.But aesthetic is where most of the at-a-glance similarities end. ![]() I’ll take this break from the Dragon axis in 2023, but this will become a popular product for Steam. Apart from regular multiplayer, the game also provides an online app for you to use to explore Light Breakers world, with sinister glowing heads and a second player. When the previous game was published by Heart Machine, this sequel is being published by Gearbox Publishing. It’s its early days in Hyper Light Breaker: the trailer is mostly animated, though there’s a slight chance of filming. We can say that the sequel, at least, will be a bit more forgiving. We found out that The Witch / the Witch’s Dragons / The Witch /.there is a gem of a game hidden under the Spider-Hyper Light Drifters harsh exterior, so it’s very tough. The sequel is just as similar in premise, with regard to a more polished, bespoke aesthetic. The former is a cool, hyperactive action adventure that follows you through a warped, post-apocalyptic world and smash your way through that warp. ![]() If you want to see Hyper Light Breaker, the 2016 16-bit slash-em-up is getting a sequel. ![]()
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